mungojerrie: (Default)
mungojerrie ([personal profile] mungojerrie) wrote2014-04-05 06:05 pm

LEE EVERETT

CHARACTER
CHARACTER NAME: Lee Everett
SERIES: The Walking Dead (Game)
CANON POINT: At the end of act four, right before he begins the search for Clementine.
LOSS: The ability to shoot a gun. Lee is currently living in the midst of a zombie apocalypse, and a gun has been his main line of defense for himself and those in his party since the outbreak. Not being able to handle a firearm would shake him up a lot.

ABOUT THE CHARACTER: Lee is the protagonist of The Walking Dead, an adventure game with a story that is driven by the choice of the player. As such, there are different aspects of Lee's personality that could be seen as malleable: the actions Lee takes in-game are often dictated by the player. He is not, however, a "blank slate" protagonist -- it could easily be said that the different possible dialogue and action choices simply highlight different parts of Lee's personality.

No matter what decisions the player makes for Lee, however, his characterization at the core is the same. He is a caring man, passionate about history and his job (well, former job- before the outbreak of the walkers, he was a professor of history at the University of Georgia.) When he runs into the infected for the first time, he is able to keep his cool well enough to fight them off and to escape to a stranger's yard, and Lee spends the rest of the game protecting the little girl, Clementine, that he finds hiding out there. He has never met Clem, and he has no sort of obligation to her other than her being the first person that he finds after the initial zombie outbreak, but he remains devoted to her from that point on.

He is similarly close to his family – he attempts to check on them as soon as he can when he makes it to his hometown of Macon, and takes it hard when he finds out that it is too late for his parents and brother. This is one of the first time that Lee proves himself capable and quick on his feet under high pressure situations: holed up as the newcomer with a child in a group of squabbling survivors, he has to figure out a way to break into a pharmacy to get medical supplies that the band of them sorely need. He has to deal with stealing the pharmacy key from the snarling zombie that used to his brother. It is not easy, but he manages to overcome his personal fears and conflicts without endangering or hindering the group.

As stated before, with no family left and no friends to speak of, Lee starts out with the goal of protecting Clementine, often putting her safety above all else. Though he has next to no experience with children, it is clear that he thinks of her as a daughter (finding her ballcap for her when it was stolen, listening to her talk about leaf rubbings, having nightmares about her getting bitten and turning into a walker in his arms.) Even at the end of the game, when he has been infected, his only goal is rescuing Clementine at any cost. (The player has the option of having Lee agree to actually have his arm clumsily and messily amputated in an attempt to slow the spread of the virus down, which he will do without complaint or regret.) He speaks with her firmly, but gently, and several times openly admires how clever she is for a child.

All of this just further proves that Lee does not hesitate to do whatever needs to be done. He does not balk when it comes to killing walkers, be it with a firearm or a pick axe, and readily agreed to take to the walker-ridden streets of Macon to loot for food for the hungry group of survivors with his sometimes-pal, Kenny. (He can, however, sometimes be driven by his emotions: at the beginning of the game, he is on his way to serving a life sentence for murdering the Senator he found in bed with his wife. He states that it was an accident, and seems to show remorse for what he has done, but can refer to his wife's lover as a 'bad man' when speaking to Clem. Lee appears to have learned from his mistakes, however, and even when given the option to kill someone in game, never does it with an easy conscience or without regret.)

In short, Lee is a very driven, capable man who has little trouble adapting to the situation around him, whatever it may be. Usually a fair-minded man, it is stated in the game that the others "look up to him as a leader," and while that role is never "officially" assigned to him, it is one that he takes with great gravity. Keeping the group unity (whatever "the group" may consist of at any point in time – it's a zombie apocalypse, and survivors come and go through a number of means) and protecting those that he comes to care about, no matter what the cost, is always on the forefront of his mind.

ABILITIES: He can stab a zombie in the eye with a screwdriver? But, no, Lee has no sort of supernatural or superhuman abilities.